{{:nergal.jpg|}} Adapting the Collective's [[damavik|Damavik]]-class frigate design, the Nergal's basic premise is to turn the Triglavian light hull into an assault frigate that builds on the powerful capabilities of the core ship frame. The Nergal has been modified using a variety of designs but draws principally from the popular Enyo-class assault frigate, using the Triglavian energy systems and the light entropic disintegrator capacity create a fearsome attack ship. As an assault frigate, the Nergal has improved microwarpdrive signature radius damping and can use an assault damage control for enhanced defense. This compact brawler also benefits from increased entropic disintegrator range and damage, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers. "Refitting the core Damavik hull type with the Enyo's assault modifications was relatively straightforward due to the larger size of the ship's frame. We were also able to install improved drone bays and control bandwidth. A note on drones: one of our technicians improperly accessed a locked out section of the Triglavian encryption database and inadvertently activated a dormant subversion routine. Damage to the testbed was extensive. Unfortunately, no disciplinary action is necessary and next of kin have been informed according to cover protocols. The Navy R&D Board should consider notifying the CreoDron research group to take extra precautions." – excerpt from a report for the Federal Navy from Roden Shipyards Precursor Technology Research Group **Assault Frigates bonuses (per skill level):** * 7.5% bonus to Light Entropic Disintegrator maximum range * 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus **Precursor Frigate bonuses (per skill level):** * 5% bonus to Light Entropic Disintegrator damage * 4% bonus to all armor resistances **Role Bonus:** * 50% reduction in Microwarpdrive signature radius penalty * Can fit Assault Damage Controls * 50% reduced Energy Neutralizer capacitor need * 50% reduced Remote Armor Repairer capacitor need * 50% reduced Smart Bomb capacitor need * 100% bonus to Remote Armor Repairer range **Fittings:** * Powergrid: 55 MW * CPU: 150 tf * Capacitor: 525 GJ * High Slots: 2 - 1 Turret - 0 Launcher * Medium Slots: 3 * Low Slots: 4 * Rig Slots: 2 - Small - 400 Calibration