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condenser_packs [2022/06/19 15:27] cypherous |
condenser_packs [2022/06/19 15:30] (current) cypherous |
| Standard Condenser Packs | Standard Condenser Packs |
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| * BlastShot (Short Range High <color #708090>Kinetic</color> / Low <color #00a2e8>EM</color> Damage) | * BlastShot - Short Range High <color #708090>Kinetic</color> / Low <color #00a2e8>EM</color> Damage |
| * GalvaSurge (Short Range High <color #00a2e8>EM</color>/ Low <color #708090>Kinetic</color>Damage) | * GalvaSurge - Short Range High <color #00a2e8>EM</color> / Low <color #708090>Kinetic</color>Damage |
| * MesmerFlux (Long Range High <color #00a2e8>EM</color>/ Low <color #708090>Kinetic</color>Damage) | * MesmerFlux - Long Range High <color #00a2e8>EM</color> / Low <color #708090>Kinetic</color>Damage |
| * SlamBolt (Long Range High <color #708090>Kinetic</color>/ Low <color #00a2e8>EM</color>Damage) | * SlamBolt - Long Range High <color #708090>Kinetic</color> / Low <color #00a2e8>EM</color>Damage |
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| Advanced Condenser Packs | Advanced Condenser Packs |
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| * ElectroPunch Ultra (Very Short Range High <color #708090>Kinetic</color> / High <color #00a2e8>EM</color> Damage) | * ElectroPunch Ultra - Very Short Range High <color #708090>Kinetic</color> / High <color #00a2e8>EM</color> Damage |
| * StrikeSnipe Ultra (Very Long Range Low <color #708090>Kinetic</color> / Low <color #00a2e8>EM</color> Damage) | * StrikeSnipe Ultra - Very Long Range Low <color #708090>Kinetic</color> / Low <color #00a2e8>EM</color> Damage |