Liminal Drekavac - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.152
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 3,500 EM: 0% THM: 20% KIN: 40% EX: 50%    
Armor
    HP: 9,000 EM: 56% THM: 45% KIN: 54% EX: 42%    
Structure
    HP: 5,500 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 3,500 HP THM: 4,375 HP KIN: 5,833 HP EX: 7,000 HP    
    Armor: EM: 20,455 HP THM: 16,364 HP KIN: 19,565 HP EX: 15,517 HP    
    Structure: EM: 8,209 HP THM: 8,209 HP KIN: 8,209 HP EX: 8,209 HP    
    Combined: EM: 32,164 HP THM: 28,948 HP KIN: 33,608 HP EX: 30,726 HP    
    Average: 31,361 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 - 0 THM: 124 - 311 KIN: 0 - 0 EX: 94 - 234    
    Missile Volley: EM: 420 THM: 0 KIN: 420 EX: 0    
Damage Per Second
    Turret DPS EM: 0 - 0 THM: 31 - 78 KIN: 0 - 0 EX: 23 - 59    
    Missile DPS EM: 105 THM: 0 KIN: 105 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    70.00 45.00 KM 0.00 KM 4.00 Seconds    
 



Missile Stats.

Majorana Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    6,450.00 m/s 13.00 Seconds 83.85 KM 4.00 Seconds    
 



Remote Armour Repairer Stats.

    Armour Repaired Optimal Range Falloff Cycle Time    
    175.00 30.00 KM 40.00 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 300.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    378.00 m/s *** 1,700.00 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    17.00 KM *** 300.00 Meters 250.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.