Anchoring Damavik - Detailed Stats.

<Defence> <Offence> <Turrets> <Remote Reps> <E-WAR> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
Yes No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
No No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.080
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 650 EM: 0% THM: 20% KIN: 40% EX: 50%    
Armor
    HP: 2,800 EM: 51% THM: 40% KIN: 49% EX: 36%    
Structure
    HP: 900 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 650 HP THM: 813 HP KIN: 1,083 HP EX: 1,300 HP    
    Armor: EM: 5,714 HP THM: 4,667 HP KIN: 5,490 HP EX: 4,375 HP    
    Structure: EM: 1,343 HP THM: 1,343 HP KIN: 1,343 HP EX: 1,343 HP    
    Combined: EM: 7,708 HP THM: 6,822 HP KIN: 7,917 HP EX: 7,018 HP    
    Average: 7,366 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 - 0 THM: 55 - 137 KIN: 0 - 0 EX: 30 - 74    
Damage Per Second
    Turret DPS EM: 0 - 0 THM: 18 - 46 KIN: 0 - 0 EX: 10 - 25    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    342.00 28.75 KM 0.00 KM 3.00 Seconds    
 



Remote Armour Repairer Stats.

    Armour Repaired Optimal Range Falloff Cycle Time    
    35.00 15.00 KM 25.00 KM 3.00 Seconds    
 



Electronic Warfare Stats.

Warp Disruption
    Strength Range Cycle Time    
    2.00 Points 11.40 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    5 1 800.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    500.00 m/s *** 4,000.00 m/s 6.00 KM ***    
    Chase Distance Sig Radius Size    
    8.00 KM *** 50.00 Meters 34.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.