Raznaborg Anchoring Damavik - Detailed Stats.

<Defence> <Offence> <Turrets> <Remote Reps> <E-WAR> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
Yes No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
No No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.054
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 228 EM: 0% THM: 20% KIN: 40% EX: 50%    
Armor
    HP: 980 EM: 51% THM: 40% KIN: 49% EX: 36%    
Structure
    HP: 360 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 228 HP THM: 285 HP KIN: 380 HP EX: 456 HP    
    Armor: EM: 2,000 HP THM: 1,633 HP KIN: 1,922 HP EX: 1,531 HP    
    Structure: EM: 537 HP THM: 537 HP KIN: 537 HP EX: 537 HP    
    Combined: EM: 2,765 HP THM: 2,456 HP KIN: 2,839 HP EX: 2,525 HP    
    Average: 2,646 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 - 0 THM: 41 - 103 KIN: 0 - 0 EX: 22 - 56    
Damage Per Second
    Turret DPS EM: 0 - 0 THM: 14 - 34 KIN: 0 - 0 EX: 7 - 19    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    342.00 28.75 KM 0.00 KM 3.00 Seconds    
 



Remote Armour Repairer Stats.

    Armour Repaired Optimal Range Falloff Cycle Time    
    7.88 15.00 KM 25.00 KM 3.60 Seconds    
 



Electronic Warfare Stats.

Warp Disruption
    Strength Range Cycle Time    
    2.00 Points 11.40 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    5 1 800.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    281.25 m/s *** 2,250.00 m/s 6.00 KM ***    
    Chase Distance Sig Radius Size    
    8.00 KM *** 62.50 Meters 34.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.