State Navy Basilisk - Detailed Stats.

<Defence> <Offence> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.095
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 5,250 EM: 40% THM: 60% KIN: 55% EX: 50%    
Armor
    HP: 1,055 EM: 50% THM: 73% KIN: 44% EX: 10%    
Structure
    HP: 2,004 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 8,750 HP THM: 13,125 HP KIN: 11,667 HP EX: 10,500 HP    
    Armor: EM: 2,110 HP THM: 3,836 HP KIN: 1,876 HP EX: 1,172 HP    
    Structure: EM: 2,991 HP THM: 2,991 HP KIN: 2,991 HP EX: 2,991 HP    
    Combined: EM: 13,851 HP THM: 19,952 HP KIN: 16,533 HP EX: 14,663 HP    
    Average: 16,250 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile Volley: EM: 77 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile DPS EM: 15 THM: 0 KIN: 0 EX: 0    
 



Missile Stats.

Caldari Navy Mjolnir Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 5.00 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    600.00 45.00 KM 25.00 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 385.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    406.00 m/s *** 2,537.50 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 70.00 Meters 174.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.