Republic Fleet Scalpel - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.062
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 1,050 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 750 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 400 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 2,100 HP THM: 1,750 HP KIN: 1,750 HP EX: 2,100 HP    
    Armor: EM: 3,750 HP THM: 1,538 HP KIN: 1,000 HP EX: 833 HP    
    Structure: EM: 597 HP THM: 597 HP KIN: 597 HP EX: 597 HP    
    Combined: EM: 6,447 HP THM: 3,885 HP KIN: 3,347 HP EX: 3,530 HP    
    Average: 4,302 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 11 EX: 8    
    Missile Volley: EM: 0 THM: 14 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 4 EX: 3    
    Missile DPS EM: 0 THM: 5 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    380.00 20.63 KM 8.28 KM 2.70 Seconds    
 



Missile Stats.

Guristas Inferno Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    160.00 22.00 KM 18.00 KM 3.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 920.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    507.00 m/s *** 3,168.75 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 34.00 Meters 31.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.