Republic Fleet Muninn - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No Yes No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.095
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 4,780 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 3,800 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 1,670 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 9,560 HP THM: 7,967 HP KIN: 7,967 HP EX: 9,560 HP    
    Armor: EM: 19,000 HP THM: 7,795 HP KIN: 5,067 HP EX: 4,222 HP    
    Structure: EM: 2,493 HP THM: 2,493 HP KIN: 2,493 HP EX: 2,493 HP    
    Combined: EM: 31,053 HP THM: 18,254 HP KIN: 15,526 HP EX: 16,275 HP    
    Average: 20,277 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 123 EX: 88    
    Missile Volley: EM: 0 THM: 126 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 23 EX: 17    
    Missile DPS EM: 0 THM: 32 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 46.12 KM 11.60 KM 5.25 Seconds    
 



Missile Stats.

Guristas Inferno Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 4.00 Seconds    
 



Electronic Warfare Stats.

Stasis Webification
    Speed Penalty Range Cycle Time    
    -45% 19.00 KM 5.20 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 306.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    400.00 m/s *** 2,500.00 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 125.00 Meters 88.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.