Republic Fleet Hurricane - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.118
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 8,422 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 3,922 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 6,750 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 16,844 HP THM: 14,037 HP KIN: 14,037 HP EX: 16,844 HP    
    Armor: EM: 19,610 HP THM: 8,045 HP KIN: 5,229 HP EX: 4,358 HP    
    Structure: EM: 10,075 HP THM: 10,075 HP KIN: 10,075 HP EX: 10,075 HP    
    Combined: EM: 46,529 HP THM: 32,156 HP KIN: 29,341 HP EX: 31,276 HP    
    Average: 34,826 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 207 EX: 148    
    Missile Volley: EM: 0 THM: 223 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 39 EX: 28    
    Missile DPS EM: 0 THM: 50 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 46.12 KM 14.90 KM 5.25 Seconds    
 



Missile Stats.

Guristas Inferno Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 4.50 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 210.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    218.75 m/s *** 1,367.19 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    22.00 KM *** 270.00 Meters 246.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.