Republic Fleet Tempest - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.154
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 14,563 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 6,563 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 10,000 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 29,126 HP THM: 24,272 HP KIN: 24,272 HP EX: 29,126 HP    
    Armor: EM: 32,815 HP THM: 13,463 HP KIN: 8,751 HP EX: 7,292 HP    
    Structure: EM: 14,925 HP THM: 14,925 HP KIN: 14,925 HP EX: 14,925 HP    
    Combined: EM: 76,866 HP THM: 52,660 HP KIN: 47,948 HP EX: 51,344 HP    
    Average: 57,204 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 649 EX: 464    
    Missile Volley: EM: 612 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 82 EX: 59    
    Missile DPS EM: 102 THM: 0 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    13.64 72.38 KM 19.88 KM 7.88 Seconds    
 



Missile Stats.

Caldari Navy Mjolnir Cruise Missile
    Velocity Flight Time Range Rate of Fire    
    4,700.00 m/s 14.00 Seconds 65.80 KM 6.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 120.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    150.00 m/s *** 937.50 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    60.00 KM *** 370.00 Meters 250.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.