Scout Imperial Navy Sentinel - Detailed Stats.
<Defence> <Offence> <Turrets> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 150 | EM: 0% | THM: 20% | KIN: 55% | EX: 75% | ||
Armor | ||||||
HP: 605 | EM: 50% | THM: 35% | KIN: 44% | EX: 60% | ||
Structure | ||||||
HP: 188 | EM: 33% | THM: 33% | KIN: 33% | EX: 33% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 150 HP | THM: 188 HP | KIN: 333 HP | EX: 600 HP | ||
Armor: | EM: 1,210 HP | THM: 931 HP | KIN: 1,080 HP | EX: 1,513 HP | ||
Structure: | EM: 281 HP | THM: 281 HP | KIN: 281 HP | EX: 281 HP | ||
Combined: | EM: 1,641 HP | THM: 1,399 HP | KIN: 1,694 HP | EX: 2,393 HP | ||
Average: | 1,782 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 73 | THM: 52 | KIN: 0 | EX: 0 | ||
Damage Per Second | ||||||
Turret DPS | EM: 27 | THM: 19 | KIN: 0 | EX: 0 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
380.00 | 25.00 KM | 6.25 KM | 2.70 Seconds | ||
Electronic Warfare Stats.
Energy Neutralization | |||||
Energy Neutralized | Range | Cycle Time | |||
42 GJ | 10.71 KM | 4.86 Seconds | |||
Turret Disruption | |||||
Optimal | Falloff | Cycle Time | |||
15.00 KM | 18.00 KM | 3.00 Seconds | |||
Tracking Penalty | Optimal Penalty | Falloff Penalty | |||
-7.88% | -7.88% | -7.88% | |||
Missile Disruption | |||||
Optimal | Falloff | Cycle Time | |||
12.00 KM | 17.00 KM | 3.00 Seconds | |||
Missile Velocity Penalty | Flight Time Penalty | Explosion Velocity Penalty | |||
-8.00% | -8.00% | -10.00% | |||
Explosion Radius Penalty | |||||
+10.00% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
7 | 1 | 575.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
318.75 m/s *** | 1,992.19 m/s | 15.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
12.00 KM *** | 51.25 Meters | 39.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
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