Scout Imperial Navy Zealot - Detailed Stats.

<Defence> <Offence> <Turrets> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
No No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.068
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 490 EM: 0% THM: 20% KIN: 55% EX: 75%    
Armor
    HP: 3,800 EM: 50% THM: 35% KIN: 44% EX: 60%    
Structure
    HP: 835 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 490 HP THM: 613 HP KIN: 1,089 HP EX: 1,960 HP    
    Armor: EM: 7,600 HP THM: 5,846 HP KIN: 6,786 HP EX: 9,500 HP    
    Structure: EM: 1,246 HP THM: 1,246 HP KIN: 1,246 HP EX: 1,246 HP    
    Combined: EM: 9,336 HP THM: 7,705 HP KIN: 9,121 HP EX: 12,706 HP    
    Average: 9,717 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 188 THM: 134 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 36 THM: 26 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 35.00 KM 11.60 KM 5.25 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 306.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    300.00 m/s *** 1,875.00 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 156.25 Meters 134.43 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.