Scout Imperial Navy Pilgrim - Detailed Stats.
<Defence> <Offence> <Turrets> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 425 | EM: 0% | THM: 20% | KIN: 55% | EX: 75% | ||
Armor | ||||||
HP: 3,300 | EM: 50% | THM: 35% | KIN: 44% | EX: 60% | ||
Structure | ||||||
HP: 525 | EM: 33% | THM: 33% | KIN: 33% | EX: 33% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 425 HP | THM: 531 HP | KIN: 944 HP | EX: 1,700 HP | ||
Armor: | EM: 6,600 HP | THM: 5,077 HP | KIN: 5,893 HP | EX: 8,250 HP | ||
Structure: | EM: 784 HP | THM: 784 HP | KIN: 784 HP | EX: 784 HP | ||
Combined: | EM: 7,809 HP | THM: 6,392 HP | KIN: 7,621 HP | EX: 10,734 HP | ||
Average: | 8,139 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 138 | THM: 99 | KIN: 0 | EX: 0 | ||
Damage Per Second | ||||||
Turret DPS | EM: 26 | THM: 19 | KIN: 0 | EX: 0 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
72.00 | 35.00 KM | 8.75 KM | 5.25 Seconds | ||
Electronic Warfare Stats.
Energy Neutralization | |||||
Energy Neutralized | Range | Cycle Time | |||
67.33333333 GJ | 12.86 KM | 5.71 Seconds | |||
Turret Disruption | |||||
Optimal | Falloff | Cycle Time | |||
18.00 KM | 23.00 KM | 6.70 Seconds | |||
Tracking Penalty | Optimal Penalty | Falloff Penalty | |||
-10.71% | -10.71% | -10.71% | |||
Missile Disruption | |||||
Optimal | Falloff | Cycle Time | |||
22.00 KM | 40.00 KM | 6.70 Seconds | |||
Missile Velocity Penalty | Flight Time Penalty | Explosion Velocity Penalty | |||
-13.00% | -13.00% | -17.00% | |||
Explosion Radius Penalty | |||||
+17.00% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
7 | 1 | 237.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
283.50 m/s *** | 1,771.88 m/s | 22.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
15.00 KM *** | 187.50 Meters | 131.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
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