Elite Imperial Navy Zealot - Detailed Stats.

<Defence> <Offence> <Turrets> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
No No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.142
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 1,470 EM: 0% THM: 20% KIN: 55% EX: 75%    
Armor
    HP: 11,400 EM: 50% THM: 35% KIN: 44% EX: 60%    
Structure
    HP: 2,505 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 1,470 HP THM: 1,838 HP KIN: 3,267 HP EX: 5,880 HP    
    Armor: EM: 22,800 HP THM: 17,538 HP KIN: 20,357 HP EX: 28,500 HP    
    Structure: EM: 3,739 HP THM: 3,739 HP KIN: 3,739 HP EX: 3,739 HP    
    Combined: EM: 28,009 HP THM: 23,115 HP KIN: 27,363 HP EX: 38,119 HP    
    Average: 29,151 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 313 THM: 223 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 60 THM: 43 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 35.00 KM 11.60 KM 5.25 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 306.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    333.00 m/s *** 2,083.00 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 187.50 Meters 134.43 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.