Scout State Navy Basilisk - Detailed Stats.

<Defence> <Offence> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.068
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 2,625 EM: 40% THM: 60% KIN: 55% EX: 50%    
Armor
    HP: 528 EM: 50% THM: 73% KIN: 44% EX: 10%    
Structure
    HP: 1,002 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 4,375 HP THM: 6,563 HP KIN: 5,833 HP EX: 5,250 HP    
    Armor: EM: 1,056 HP THM: 1,920 HP KIN: 939 HP EX: 587 HP    
    Structure: EM: 1,496 HP THM: 1,496 HP KIN: 1,496 HP EX: 1,496 HP    
    Combined: EM: 6,927 HP THM: 9,978 HP KIN: 8,268 HP EX: 7,332 HP    
    Average: 8,126 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile Volley: EM: 58 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile DPS EM: 12 THM: 0 KIN: 0 EX: 0    
 



Missile Stats.

Caldari Navy Mjolnir Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 5.00 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    450.00 45.00 KM 25.00 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 385.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    304.50 m/s *** 1,903.13 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 87.50 Meters 174.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.