Elite State Navy Kirin - Detailed Stats.

<Defence> <Offence> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.094
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 2,250 EM: 40% THM: 60% KIN: 55% EX: 50%    
Armor
    HP: 450 EM: 50% THM: 73% KIN: 44% EX: 10%    
Structure
    HP: 600 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 3,750 HP THM: 5,625 HP KIN: 5,000 HP EX: 4,500 HP    
    Armor: EM: 900 HP THM: 1,636 HP KIN: 800 HP EX: 500 HP    
    Structure: EM: 896 HP THM: 896 HP KIN: 896 HP EX: 896 HP    
    Combined: EM: 5,546 HP THM: 8,157 HP KIN: 6,696 HP EX: 5,896 HP    
    Average: 6,573 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile Volley: EM: 0 THM: 0 KIN: 0 EX: 38    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile DPS EM: 0 THM: 0 KIN: 0 EX: 15    
 



Missile Stats.

Caldari Navy Nova Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    200.00 22.00 KM 18.00 KM 3.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 920.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    423.00 m/s *** 2,641.00 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 51.00 Meters 27.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.