Executive State Navy Kirin - Detailed Stats.

<Defence> <Offence> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.156
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 3,750 EM: 40% THM: 60% KIN: 55% EX: 50%    
Armor
    HP: 750 EM: 50% THM: 73% KIN: 44% EX: 10%    
Structure
    HP: 1,000 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 6,250 HP THM: 9,375 HP KIN: 8,333 HP EX: 7,500 HP    
    Armor: EM: 1,500 HP THM: 2,727 HP KIN: 1,333 HP EX: 833 HP    
    Structure: EM: 1,493 HP THM: 1,493 HP KIN: 1,493 HP EX: 1,493 HP    
    Combined: EM: 9,243 HP THM: 13,595 HP KIN: 11,159 HP EX: 9,826 HP    
    Average: 10,956 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile Volley: EM: 0 THM: 0 KIN: 0 EX: 53    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile DPS EM: 0 THM: 0 KIN: 0 EX: 20    
 



Missile Stats.

Caldari Navy Nova Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    280.00 22.00 KM 18.00 KM 3.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 920.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    592.00 m/s *** 3,697.00 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 68.00 Meters 27.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.