Executive State Navy Basilisk - Detailed Stats.

<Defence> <Offence> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.191
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 13,125 EM: 40% THM: 60% KIN: 55% EX: 50%    
Armor
    HP: 2,638 EM: 50% THM: 73% KIN: 44% EX: 10%    
Structure
    HP: 5,010 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 21,875 HP THM: 32,813 HP KIN: 29,167 HP EX: 26,250 HP    
    Armor: EM: 5,276 HP THM: 9,593 HP KIN: 4,690 HP EX: 2,931 HP    
    Structure: EM: 7,478 HP THM: 7,478 HP KIN: 7,478 HP EX: 7,478 HP    
    Combined: EM: 34,629 HP THM: 49,883 HP KIN: 41,334 HP EX: 36,659 HP    
    Average: 40,626 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile Volley: EM: 135 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 0 EX: 0    
    Missile DPS EM: 27 THM: 0 KIN: 0 EX: 0    
 



Missile Stats.

Caldari Navy Mjolnir Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 5.00 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    1,050.00 45.00 KM 25.00 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 385.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    474.00 m/s *** 2,960.00 m/s 18.50 KM ***    
    Chase Distance Sig Radius Size    
    15.00 KM *** 140.00 Meters 174.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.