Scout Republic Fleet Hyena - Detailed Stats.
<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 453 | EM: 50% | THM: 40% | KIN: 40% | EX: 50% | ||
Armor | ||||||
HP: 303 | EM: 80% | THM: 51% | KIN: 25% | EX: 10% | ||
Structure | ||||||
HP: 188 | EM: 33% | THM: 33% | KIN: 33% | EX: 33% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 906 HP | THM: 755 HP | KIN: 755 HP | EX: 906 HP | ||
Armor: | EM: 1,515 HP | THM: 622 HP | KIN: 404 HP | EX: 337 HP | ||
Structure: | EM: 281 HP | THM: 281 HP | KIN: 281 HP | EX: 281 HP | ||
Combined: | EM: 2,702 HP | THM: 1,657 HP | KIN: 1,440 HP | EX: 1,523 HP | ||
Average: | 1,830 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 0 | THM: 0 | KIN: 36 | EX: 26 | ||
Missile Volley: | EM: 0 | THM: 52 | KIN: 0 | EX: 0 | ||
Damage Per Second | ||||||
Turret DPS | EM: 0 | THM: 0 | KIN: 13 | EX: 9 | ||
Missile DPS | EM: 0 | THM: 20 | KIN: 0 | EX: 0 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
380.00 | 20.63 KM | 8.28 KM | 2.70 Seconds | ||
Missile Stats.
Guristas Inferno Light Missile | |||||
Velocity | Flight Time | Range | Rate of Fire | ||
3,750.00 m/s | 5.00 Seconds | 18.75 KM | 2.60 Seconds | ||
Electronic Warfare Stats.
Stasis Webification | |||||
Speed Penalty | Range | Cycle Time | |||
-48.75% | 31.00 KM | 6.50 Seconds | |||
Target Painter | |||||
Optimal | Falloff | Cycle Time | |||
30.00 KM | 35.00 KM | 6.40 Seconds | |||
Sig Rad Increase | |||||
+20.25% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
7 | 1 | 575.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
318.75 m/s *** | 1,992.19 m/s | 15.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
12.00 KM *** | 51.25 Meters | 29.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
|||||