Scout Republic Fleet Scalpel - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Remote Reps> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.045
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 525 EM: 0% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 375 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 200 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 525 HP THM: 875 HP KIN: 875 HP EX: 1,050 HP    
    Armor: EM: 1,875 HP THM: 769 HP KIN: 500 HP EX: 417 HP    
    Structure: EM: 299 HP THM: 299 HP KIN: 299 HP EX: 299 HP    
    Combined: EM: 2,699 HP THM: 1,943 HP KIN: 1,674 HP EX: 1,765 HP    
    Average: 2,020 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 9 EX: 6    
    Missile Volley: EM: 0 THM: 10 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 3 EX: 2    
    Missile DPS EM: 0 THM: 4 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    380.00 20.63 KM 8.28 KM 2.70 Seconds    
 



Missile Stats.

Guristas Inferno Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Remote Shield Booster Stats.

    Shield Boosted Optimal Range Falloff Cycle Time    
    120.00 22.00 KM 18.00 KM 3.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 920.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    380.25 m/s *** 2,376.56 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 42.50 Meters 31.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.