Scout Republic Fleet Claw - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
Yes No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.045
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 475 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 363 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 263 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 950 HP THM: 792 HP KIN: 792 HP EX: 950 HP    
    Armor: EM: 1,815 HP THM: 745 HP KIN: 484 HP EX: 403 HP    
    Structure: EM: 393 HP THM: 393 HP KIN: 393 HP EX: 393 HP    
    Combined: EM: 3,158 HP THM: 1,929 HP KIN: 1,668 HP EX: 1,746 HP    
    Average: 2,125 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 49 EX: 35    
    Missile Volley: EM: 10 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 18 EX: 13    
    Missile DPS EM: 4 THM: 0 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    380.00 20.63 KM 8.28 KM 2.70 Seconds    
 



Missile Stats.

Guristas Mjolnir Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Electronic Warfare Stats.

Warp Disruption
    Strength Range Cycle Time    
    2.00 Points 12.50 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 975.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    312.75 m/s *** 1,954.69 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 40.00 Meters 30.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.