Scout Republic Fleet Tempest - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.110
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 7,281 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 3,281 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 5,000 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 14,562 HP THM: 12,135 HP KIN: 12,135 HP EX: 14,562 HP    
    Armor: EM: 16,405 HP THM: 6,730 HP KIN: 4,375 HP EX: 3,646 HP    
    Structure: EM: 7,463 HP THM: 7,463 HP KIN: 7,463 HP EX: 7,463 HP    
    Combined: EM: 38,430 HP THM: 26,328 HP KIN: 23,972 HP EX: 25,670 HP    
    Average: 28,600 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 487 EX: 348    
    Missile Volley: EM: 459 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 62 EX: 44    
    Missile DPS EM: 77 THM: 0 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    13.64 72.38 KM 19.88 KM 7.88 Seconds    
 



Missile Stats.

Caldari Navy Mjolnir Cruise Missile
    Velocity Flight Time Range Rate of Fire    
    4,700.00 m/s 14.00 Seconds 65.80 KM 6.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 120.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    112.50 m/s *** 703.13 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    60.00 KM *** 462.50 Meters 250.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.