Elite Republic Fleet Hyena - Detailed Stats.
<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 1,358 | EM: 50% | THM: 40% | KIN: 40% | EX: 50% | ||
Armor | ||||||
HP: 908 | EM: 80% | THM: 51% | KIN: 25% | EX: 10% | ||
Structure | ||||||
HP: 563 | EM: 33% | THM: 33% | KIN: 33% | EX: 33% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 2,716 HP | THM: 2,263 HP | KIN: 2,263 HP | EX: 2,716 HP | ||
Armor: | EM: 4,540 HP | THM: 1,863 HP | KIN: 1,211 HP | EX: 1,009 HP | ||
Structure: | EM: 840 HP | THM: 840 HP | KIN: 840 HP | EX: 840 HP | ||
Combined: | EM: 8,096 HP | THM: 4,966 HP | KIN: 4,314 HP | EX: 4,565 HP | ||
Average: | 5,486 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 0 | THM: 0 | KIN: 60 | EX: 43 | ||
Missile Volley: | EM: 0 | THM: 87 | KIN: 0 | EX: 0 | ||
Damage Per Second | ||||||
Turret DPS | EM: 0 | THM: 0 | KIN: 22 | EX: 16 | ||
Missile DPS | EM: 0 | THM: 33 | KIN: 0 | EX: 0 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
380.00 | 20.63 KM | 8.28 KM | 2.70 Seconds | ||
Missile Stats.
Guristas Inferno Light Missile | |||||
Velocity | Flight Time | Range | Rate of Fire | ||
3,750.00 m/s | 5.00 Seconds | 18.75 KM | 2.60 Seconds | ||
Electronic Warfare Stats.
Stasis Webification | |||||
Speed Penalty | Range | Cycle Time | |||
-81.25% | 31.00 KM | 6.50 Seconds | |||
Target Painter | |||||
Optimal | Falloff | Cycle Time | |||
30.00 KM | 35.00 KM | 6.40 Seconds | |||
Sig Rad Increase | |||||
+33.75% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
7 | 1 | 575.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
354.00 m/s *** | 2,214.00 m/s | 15.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
12.00 KM *** | 61.50 Meters | 29.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
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