Elite Republic Fleet Claw - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
Yes No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.094
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 1,425 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 1,088 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 788 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 2,850 HP THM: 2,375 HP KIN: 2,375 HP EX: 2,850 HP    
    Armor: EM: 5,440 HP THM: 2,232 HP KIN: 1,451 HP EX: 1,209 HP    
    Structure: EM: 1,176 HP THM: 1,176 HP KIN: 1,176 HP EX: 1,176 HP    
    Combined: EM: 9,466 HP THM: 5,783 HP KIN: 5,002 HP EX: 5,235 HP    
    Average: 6,371 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 81 EX: 58    
    Missile Volley: EM: 17 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 30 EX: 21    
    Missile DPS EM: 6 THM: 0 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    380.00 20.63 KM 8.28 KM 2.70 Seconds    
 



Missile Stats.

Guristas Mjolnir Light Missile
    Velocity Flight Time Range Rate of Fire    
    3,750.00 m/s 5.00 Seconds 18.75 KM 2.60 Seconds    
 



Electronic Warfare Stats.

Warp Disruption
    Strength Range Cycle Time    
    2.00 Points 12.50 KM 5.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 975.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    348.00 m/s *** 2,172.00 m/s 15.00 KM ***    
    Chase Distance Sig Radius Size    
    12.00 KM *** 48.00 Meters 30.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.