Elite Republic Fleet Hurricane - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.178
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 12,633 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 5,883 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 10,125 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 25,266 HP THM: 21,055 HP KIN: 21,055 HP EX: 25,266 HP    
    Armor: EM: 29,415 HP THM: 12,068 HP KIN: 7,844 HP EX: 6,537 HP    
    Structure: EM: 15,112 HP THM: 15,112 HP KIN: 15,112 HP EX: 15,112 HP    
    Combined: EM: 69,793 HP THM: 48,235 HP KIN: 44,011 HP EX: 46,915 HP    
    Average: 52,238 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 258 EX: 185    
    Missile Volley: EM: 0 THM: 279 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 49 EX: 35    
    Missile DPS EM: 0 THM: 62 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 46.12 KM 14.90 KM 5.25 Seconds    
 



Missile Stats.

Guristas Inferno Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 4.50 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 210.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    182.00 m/s *** 1,139.00 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    22.00 KM *** 405.00 Meters 246.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.