Elite Republic Fleet Tempest - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.203
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 21,844 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 9,844 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 15,000 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 43,688 HP THM: 36,407 HP KIN: 36,407 HP EX: 43,688 HP    
    Armor: EM: 49,220 HP THM: 20,193 HP KIN: 13,125 HP EX: 10,938 HP    
    Structure: EM: 22,388 HP THM: 22,388 HP KIN: 22,388 HP EX: 22,388 HP    
    Combined: EM: 115,296 HP THM: 78,988 HP KIN: 71,920 HP EX: 77,014 HP    
    Average: 85,804 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 812 EX: 580    
    Missile Volley: EM: 765 THM: 0 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 103 EX: 74    
    Missile DPS EM: 128 THM: 0 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    13.64 72.38 KM 19.88 KM 7.88 Seconds    
 



Missile Stats.

Caldari Navy Mjolnir Cruise Missile
    Velocity Flight Time Range Rate of Fire    
    4,700.00 m/s 14.00 Seconds 65.80 KM 6.00 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 120.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    125.00 m/s *** 781.00 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    60.00 KM *** 555.00 Meters 250.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.