Chief Republic Fleet Hyena - Detailed Stats.
<Defence> <Offence> <Turrets> <Missiles> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 2,263 | EM: 50% | THM: 40% | KIN: 40% | EX: 50% | ||
Armor | ||||||
HP: 1,513 | EM: 80% | THM: 51% | KIN: 25% | EX: 10% | ||
Structure | ||||||
HP: 938 | EM: 33% | THM: 33% | KIN: 33% | EX: 33% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 4,526 HP | THM: 3,772 HP | KIN: 3,772 HP | EX: 4,526 HP | ||
Armor: | EM: 7,565 HP | THM: 3,104 HP | KIN: 2,017 HP | EX: 1,681 HP | ||
Structure: | EM: 1,400 HP | THM: 1,400 HP | KIN: 1,400 HP | EX: 1,400 HP | ||
Combined: | EM: 13,491 HP | THM: 8,275 HP | KIN: 7,189 HP | EX: 7,607 HP | ||
Average: | 9,141 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 0 | THM: 0 | KIN: 84 | EX: 60 | ||
Missile Volley: | EM: 0 | THM: 121 | KIN: 0 | EX: 0 | ||
Damage Per Second | ||||||
Turret DPS | EM: 0 | THM: 0 | KIN: 31 | EX: 22 | ||
Missile DPS | EM: 0 | THM: 47 | KIN: 0 | EX: 0 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
380.00 | 20.63 KM | 8.28 KM | 2.70 Seconds | ||
Missile Stats.
Guristas Inferno Light Missile | |||||
Velocity | Flight Time | Range | Rate of Fire | ||
3,750.00 m/s | 5.00 Seconds | 18.75 KM | 2.60 Seconds | ||
Electronic Warfare Stats.
Stasis Webification | |||||
Speed Penalty | Range | Cycle Time | |||
-97.5% | 31.00 KM | 6.50 Seconds | |||
Target Painter | |||||
Optimal | Falloff | Cycle Time | |||
30.00 KM | 35.00 KM | 6.40 Seconds | |||
Sig Rad Increase | |||||
+40.5% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
7 | 1 | 575.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
496.00 m/s *** | 3,099.00 m/s | 15.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
12.00 KM *** | 82.00 Meters | 29.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
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