Chief Republic Fleet Hurricane - Detailed Stats.

<Defence> <Offence> <Turrets> <Missiles> <Targeting> <Propulsion>

Has
Scram
Has
Web
Has
ECM
Has
Damps
Has
Neut
   
No No No No No    
Fires
Missiles
Target
Paints
Has
Doomsday
Tracking
Disrupts
Guidance
Disrupts
   
Yes No No No No    
Standings and Security Status Destroying this NPC will reduce your standing with its owning faction by 0.203
Destroying this NPC will not raise your Security Status.
   
 



Defensive Stats.

Shield
    HP: 21,055 EM: 50% THM: 40% KIN: 40% EX: 50%    
Armor
    HP: 9,805 EM: 80% THM: 51% KIN: 25% EX: 10%    
Structure
    HP: 16,875 EM: 33% THM: 33% KIN: 33% EX: 33%    
Effective HP (Per Damage Type)
    Shield: EM: 42,110 HP THM: 35,092 HP KIN: 35,092 HP EX: 42,110 HP    
    Armor: EM: 49,025 HP THM: 20,113 HP KIN: 13,073 HP EX: 10,894 HP    
    Structure: EM: 25,187 HP THM: 25,187 HP KIN: 25,187 HP EX: 25,187 HP    
    Combined: EM: 116,322 HP THM: 80,391 HP KIN: 73,352 HP EX: 78,191 HP    
    Average: 87,064 HP    
 



Offensive Stats.

Volley Damage
    Turret Volley: EM: 0 THM: 0 KIN: 362 EX: 258    
    Missile Volley: EM: 0 THM: 390 KIN: 0 EX: 0    
Damage Per Second
    Turret DPS EM: 0 THM: 0 KIN: 69 EX: 49    
    Missile DPS EM: 0 THM: 87 KIN: 0 EX: 0    
 



Turret Stats.

    Tracking Optimal Range Falloff Rate of Fire    
    72.00 46.12 KM 14.90 KM 5.25 Seconds    
 



Missile Stats.

Guristas Inferno Heavy Missile
    Velocity Flight Time Range Rate of Fire    
    4,300.00 m/s 9.75 Seconds 41.93 KM 4.50 Seconds    
 



Targeting Stats.

    Max Targets Locked Max Targets Attacked Scan Resolution    
    7 1 210.00 mm    
 



Propulsion Stats.

    Cruise Speed Max Speed Orbit Range    
    255.00 m/s *** 1,595.00 m/s Unknown ***    
    Chase Distance Sig Radius Size    
    22.00 KM *** 540.00 Meters 246.00 Meters    
    *** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target.
*** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target.