Obstructing Phase-II Legionary - Detailed Stats.
<Defence> <Offence> <Turrets> <E-WAR> <Targeting> <Propulsion>Defensive Stats.
Shield | ||||||
HP: 120 | EM: 60% | THM: 70% | KIN: 70% | EX: 60% | ||
Armor | ||||||
HP: 300 | EM: 60% | THM: 70% | KIN: 70% | EX: 60% | ||
Structure | ||||||
HP: 180 | EM: 0% | THM: 0% | KIN: 0% | EX: 0% | ||
Effective HP (Per Damage Type) | ||||||
Shield: | EM: 300 HP | THM: 400 HP | KIN: 400 HP | EX: 300 HP | ||
Armor: | EM: 750 HP | THM: 1,000 HP | KIN: 1,000 HP | EX: 750 HP | ||
Structure: | EM: 180 HP | THM: 180 HP | KIN: 180 HP | EX: 180 HP | ||
Combined: | EM: 1,230 HP | THM: 1,580 HP | KIN: 1,580 HP | EX: 1,230 HP | ||
Average: | 1,405 HP | |||||
Offensive Stats.
Volley Damage | ||||||
Turret Volley: | EM: 12 | THM: 12 | KIN: 12 | EX: 12 | ||
Damage Per Second | ||||||
Turret DPS | EM: 2 | THM: 2 | KIN: 2 | EX: 2 | ||
Turret Stats.
Tracking | Optimal Range | Falloff | Rate of Fire | ||
480.00 | 1.33 KM | 18.00 KM | 6.00 Seconds | ||
Electronic Warfare Stats.
Stasis Webification | |||||
Speed Penalty | Range | Cycle Time | |||
0.44% | 6.67 KM | 5.00 Seconds | |||
Sensor Dampening | |||||
Optimal | Falloff | Cycle Time | |||
8.00 KM | 4.00 KM | 5.00 Seconds | |||
Scan Res Penalty | Lock Range Penalty | ||||
-4.4% | -4.4% | ||||
Target Painter | |||||
Optimal | Falloff | Cycle Time | |||
8.00 KM | 4.00 KM | 5.00 Seconds | |||
Sig Rad Increase | |||||
+4.4% | |||||
Turret Disruption | |||||
Optimal | Falloff | Cycle Time | |||
8.00 KM | 4.00 KM | 5.00 Seconds | |||
Tracking Penalty | Optimal Penalty | Falloff Penalty | |||
-4.40% | -4.40% | -4.40% | |||
Missile Disruption | |||||
Optimal | Falloff | Cycle Time | |||
6.67 KM | 3.33 KM | 5.00 Seconds | |||
Missile Velocity Penalty | Flight Time Penalty | Explosion Velocity Penalty | |||
-4.40% | -4.40% | -4.40% | |||
Explosion Radius Penalty | |||||
+-4.40% | |||||
Targeting Stats.
Max Targets Locked | Max Targets Attacked | Scan Resolution | ||
8 | 1 | 2,000.00 mm | ||
Propulsion Stats.
Cruise Speed | Max Speed | Orbit Range | |||
1,000.00 m/s *** | 2,000.00 m/s | 2.00 KM *** | |||
Chase Distance | Sig Radius | Size | |||
6.00 KM *** | 33.33 Meters | 20.00 Meters | |||
*** The speed of the NPC when its not trying to chase a target.
*** The range the NPC will try to keep from the target, however, if it has an effect (Web/Scram/Neut Etc) with a shorter range it will instead try to keep that range from the target. *** If the NPC is outside of this range it will attempt to use its MWD in order to close range with the target. |
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